Message: NodeDesc

Fields:

  • position: Vector4

  • rotation: Vector4

  • scale: Vector4One

  • size: Vector4

  • color: Vector4One

  • type: int

  • blend_mode: int

  • text: str

  • texture: str

  • font: str

  • id: str

  • xanchor: int

  • yanchor: int

  • pivot: int

  • outline: Vector4WOne

  • shadow: Vector4WOne

  • adjust_mode: int

  • line_break: bool

  • parent: str

  • layer: str

  • inherit_alpha: bool

  • slice9: Vector4

  • outerBounds: int

  • innerRadius: float

  • perimeterVertices: int

  • pieFillAngle: float

  • clipping_mode: int

  • clipping_visible: bool

  • clipping_inverted: bool

  • alpha: float

  • outline_alpha: float

  • shadow_alpha: float

  • overridden_fields: int

  • template: str

  • template_node_child: bool

  • text_leading: float

  • text_tracking: float

  • size_mode: int

  • spine_scene: str

  • spine_default_animation: str

  • spine_skin: str

  • spine_node_child: bool

  • particlefx: str

  • custom_type: int

  • enabled: bool

  • visible: bool

  • material: str

  • spine_create_bones: bool

Enums:

  • Type:

    • TYPE_BOX = 0

    • TYPE_TEXT = 1

    • TYPE_PIE = 2

    • TYPE_TEMPLATE = 3

    • TYPE_SPINE = 4

    • TYPE_PARTICLEFX = 5

    • TYPE_CUSTOM = 6

  • BlendMode:

    • BLEND_MODE_ALPHA = 0

    • BLEND_MODE_ADD = 1

    • BLEND_MODE_ADD_ALPHA = 2

    • BLEND_MODE_MULT = 3

    • BLEND_MODE_SCREEN = 4

  • ClippingMode:

    • CLIPPING_MODE_NONE = 0

    • CLIPPING_MODE_STENCIL = 2

  • XAnchor:

    • XANCHOR_NONE = 0

    • XANCHOR_LEFT = 1

    • XANCHOR_RIGHT = 2

  • YAnchor:

    • YANCHOR_NONE = 0

    • YANCHOR_TOP = 1

    • YANCHOR_BOTTOM = 2

  • Pivot:

    • PIVOT_CENTER = 0

    • PIVOT_N = 1

    • PIVOT_NE = 2

    • PIVOT_E = 3

    • PIVOT_SE = 4

    • PIVOT_S = 5

    • PIVOT_SW = 6

    • PIVOT_W = 7

    • PIVOT_NW = 8

  • AdjustMode:

    • ADJUST_MODE_FIT = 0

    • ADJUST_MODE_ZOOM = 1

    • ADJUST_MODE_STRETCH = 2

  • SizeMode:

    • SIZE_MODE_MANUAL = 0

    • SIZE_MODE_AUTO = 1

  • PieBounds:

    • PIEBOUNDS_RECTANGLE = 0

    • PIEBOUNDS_ELLIPSE = 1